Cards of Darkness

Cards of Darkness are rewards obtained for completing Levels. Each level gives a different card reward. You start with 1 card slot and can purchase up to four more.


 * Card of Health: Max Health +1.
 * Card of Life: Max Health +3.
 * Card of Drink: Add an extra (1) Potion to each floor.
 * Card of Growth: All standard Potions +1.
 * Card of Swords: Double one random Sword per floor.
 * Card of Daggers: Double one random Dagger per floor.
 * Card of Thick Skin: Take 8 HP damage for each marked pile when leaving, but you can leave.
 * Card of Steel: Swords are +1
 * Card of Wealth: All chests are +2
 * Card of Heroes: Full heal if you clear the whole floor.
 * Card of Hard Heads: 50% chance to resist Stun.
 * Card of Cures: 25% chance to resist Poison.
 * Card of Wood: Take 2 less damage when picking up Thorny enemies.
 * Card of Eyes: All stacks are visible at the start of each level.
 * Card of Means: All chestss are reduced to 1 but picking up any treasure puts adjacent enemies to Sleep.
 * Card of Wants: Double a random chest.
 * Card of Temperament: 25% chance for Daggers to not reduce on use.
 * Card of Dampness: Banner Beasts only add +2.
 * Card of Confidence: Max Health +3, all Potions +1.
 * Card of Stones: All Slingshots +1.
 * Card of Sickness: 10% chance for Slingshot to Poison.
 * Card of Haste: All Potions of Patience start at 2.
 * Card of Cold: Burning Steel has a 25% chance not to hurt me.
 * Card of Privilege: Each floor starts with a treasure in the first row.